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Dual-Classing Implementation
Just an updated version of Dual-Classing I got from a KotDT Comic, with my own twist of course. The progression is simple in it's effect, and allows for more flexible characters in smaller gaming groups. It's almost like being a gestalt character, however, instead of a 1:1 Class progression, it's a 2:1 Class progression. Example: A character starts their carrer at 1st level normally. When they reach 2nd level, they choose a second class to tack on while still progressing in their first. They gain the better of the two BAB, and saves, and add the second class's special abilities along with the first classes. This progression continues at every even level. Thus, a 20th-level character would actually be a 20/10 "Dual-Classed" character. While this house rule eliminates the need for most prestige classes, , it still has it's abuse factors, just like any true gestalt character. My own house ruled version of this only allows restricted Multiclassing. You may multiclass beyond your original chosen classes, but only if you proceed through the minimum listed levels listed for that new class before returning to your original class. Dual-Classing with your new Multiclassed class is not availible. Example: A character is a dual-classed Rogue/Bard 6/4 (ECL 6), but wants to pick up a level of Arcane Trickster. They must then trek through all the non-epic levels listed for the Arcane Trickster set out in the DMG before they may gain any more levels in their Rogue/Bard classes. Nor may they Dual-Class into another class when they reach the second level of Arcane Trickster.
User: Eclipse Lutgehr
From Monk to Punk
This is a slight flavor variant that one of my troupe and I came up with preparing for an upcoming campaign. He wanted to play a monk, but we worried that the standard David Carradine/kung fu monk would clash with the settings realistic and grim feel. So we made a few changes. Now, instead of a wise martial arts master, his character is a street-wise, broken-bottle wielding street scrapper. Forget the monk weapons and instead make the character proficient in only Dagger, Club (this includes bottles, rocks, barstools...) and Chain. Restrict the alignment to Neutral (NG, true neutral and NE) and there you have it. You can even rename the Special Abilities to fit the schtick (ie: Diamond Body becomes "Iron Stomach"). This temlplate is good for characters who want to be barroom heroes or local pugilist champs. Breaking stereotypes keeps the game fresh! Enjoy!
User: Lord Hawkins
MONK- weapon saint
Just dump all the weapons open to the monk and allow them one weapon, any weapon. that weapon is considered thier "monk weapon" for other abilities. Chains would be awesome too!
User: jaroh
Powerfull Races at 1st Lever
Under this variant rule, you can create a 1st-level character using any of the powerful races. Such a character begins play withall of the normal characteristics for his race and all of the normal class features for a 1st-level character of his class. He also begins play with a number of negative level adjustments equal to his race's level adjustment. For each negative level adjustment, he takes the following penalties. A) -1 on all skill checks and ability checks. B) -1 on attack rolls and saving throws. C) -1 on level checks (including caster level checks.) D) -1 to the DC for any spell he casts or any granted by race, such as natural armor bonus or the svirfebin's constant dodge bonus. E)-1 to racial level adjustment (to make the character effectively 1st level.) When the character gains enough experence to advance a level, he does not actually gain a class level. Instead, his negative level adjustment is reduced by one until it reaches 0. At that point, the character has "bought off" his racial level adjustment. He has one class level and his full racial level adjustment, so his effective character level (ECL) equals 1 pluss his level adjustment. For example, a tiefling has a +1 level adjustment, so a 1st-level tiefling character would have a -1 negative level adjustment. Her effective character level is 1st, since her negitive level adjustment cancels out her racial level adjusment. When she gains 1,000 xp (enought to advnace to second level), she does not gain a class level, but her negative level adjustment is eliminated, making her the equivalent of a 2nd-level character (1 clas level +1 level adjustment). Likewise a 1st -level drow character begins play with -2 level adjustment. When he gains 1,000 xp, his negative level adjustment is reduced to -1. When he gains a total of 3,000 xp, it is eliminated altogether. At that point, he is the equivalent of a 3rd-level character with 1 class level and a +2 level adjustment.
User: Nightfire
 
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