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Arrows (x20)
These simple arrows are seem most within the Elf communitity. They puncher armour well and deliever a strong attack strength against any opponent. They are sold in groups of 20 and within a quiver.
User: Matrix
Arrows, Locking (x1)
These arrows are cleverly constructed and are similar to the average arrow with one main exception. When the arrow hits the target (or nearby hard structure) the head compresses in and causes four small prongs to stick out. This extra mechanism causes +2 damage to all targets that have major organs and undead. The extra weight causes the arrows range increments to halve when fired. These arrows cannot be reused and the head shape stops a bolt version being made.
User: Matrix
Axe, Battle
This simple crude weapon is the most common weapon among dwarves as resembles a normal chopping axe.
User: Matrix
Axe, Great
This huge weapon is a single headed, twin bladed destructive tool. Its usually seen carried by barbarians or anybody else who wants to deal out serious stopping power.
User: Matrix
Axe, Hand
These small single handed axes can usually be found laying around workshops and toolsmiths, they are also common as off-hand weapons for dwarves.
User: Matrix
Axe, Orc Double
This mighty weapon is carried by the best of orks, stricking fear into the hearts of foes. Its two bladed head allows for double weapon hits that can clean an opponent in half easily.
User: Matrix
Axe, Throwing
These simple weapons are actually crafted very well. They have to be as balanced as possible to get the most accurate throw achievable.
User: Matrix
Bar
This blade looks like it is carved out of seperate pieces of bone. It is held together by strong necromantic magic that causes it to slice through bone like a regular blade cleaves through flesh. The lich Grador'Cha created this blade to slay annoying or non fullfilling minions. But it got lost in his great stronghold. Now the blade is waiting to be found. The blade also carries a curse with it. Every time it cuts of a limb of an undead creature the wielder will feel a gigantic pain in the same limb as his body after the pain subsides the limb will gradually wither untill it looks like that of an zombie, unlike the undead this limb still feels pain. If the blade pierces but doesnt slice of a limb only pain will be felt, no additional penalties will come from it. The pain felt after piercing or slicing is so intens that non-undead need to succeed a Dexterity check or fall uncauscious for 1d4 rounds.
User: Draco2100
Bastard Sword
This large weapon must be swung in both hands unless an exotic feat is taken to make it one handed. The blade stays straight for about 3 feet before sharping off to a point.
User: Matrix
Big Needle
Although the name may sound both crude and somewhat humerous, the Big Needle was the name that surficed for this weapon when the maker of such a marvle first appeared. The big needle is a misleading name for basically a smaller version of the Estoc: it is nearly weightless in design, and is also compleatly balanced, with no imperfections from the point at the top to the shining hilt at the bottom. Since it is just a smaller Estoc, it gains all the Critical and Armour Bonuses stated under the Estoc, ***as well as something truely unique compared to all other weapons. This weapon is so light and controllable that a person with ambidexterity and two-weapon fighting will have the ability to use this weapon with an Estoc, thus giving the bearer of these two increadibly rare creations the usage of an offset hand weapon with a rapier-like weapon in your primary hand: Essentially, this is the only weapon that allows Dual weapon fighting with rapier, unles the DM has specified otherwise.
User: Pherin
Blade Breaker
This weapon is actually more of a tool than anything. With no edge or point these heavy one handed metal clubs were usually 2 inches thick all away around. On one side was a pattern of deep recesses which blades would easily get caught in. With a flick of the wrist the blade breaker would break the blade of most weapons. Commonly used as a second weapon. ~~~~ When in Defense Stance the weapon adds 1 to AC. If attacker rolls a 1-2, the blade (slashing weapons only) is caught in the weapon and opposed strength checks are needed. If the Defender wins the opponents blade take 1d4 x2 direct damage (apply hardness and HP)
User: Ikosaru_Sumisu
blade of brothers
one side kills anything living thing ,one side heals anything
User: malixx
Bladed Gauntlet
The Bladed Gauntlet is like another other Gauntlet but it differs from the others in the fact that it has two large sharpened blades extending from the back of the wrist. These double blades follow the length of the forearm and extend quite some distance past the finger tips of the gauntlet. The Bladed Gauntlet is a devistating and dangerous weapon and it should not be employed by the faint of heart.
User: Das Figueroa
Bokken
Practicle training katana made from wood. Most noted inuse by Morimoto Musashi. (somewhat in use as a great club because of size and historical use)
User: Ikosaru_Sumisu
Bolas
A bola is three large cords tied together at the end, with three metalic [rocks, bone etc] spheres at the end. This weapon is used when the wielder tosses the bola at a target attempting to wrap around specific points. [Arms, legs, head etc.]
User: RaianGenesil
Bow, Long
This version of the shortbow is too big and powerful to use mounted but can easily provide the extra power when used by ground infantry. The arrow is given extra force by the longer and tighter string.
User: Matrix
Bow, Short
You need two hands to use this weapon at all times, regardless of size. The strong but ductile wood crams a lot of energy behind each arrow on release of the string. Medium sized or large creatures can use this weapon while mounted.
User: Matrix
Cestus
A modification on the Katar, these weapons had some stablizing bars that went down the length of the arm and had a round end roughly and inch or two above the knuckles. This end was fittied with 3 small blades that were mounted across the knuckles and on each side of the hand. (roughly 2 in. long each) the Attacker would punch with them and cause cutting penetration with the added benefit of a normal blow of the fist. Always used in two the weapons were found in use in Rome in Gladitorial fights.
User: Ikosaru_Sumisu
Chain and Dagger
The Chain and Dagger is basically that, a Light weighted dagger with a Chain attached at the bottom of the Hilt. While both the Chain and the Dagger can be used to attack a foe, the weapon is unfortunatly not a double weapon. Since the Chain and Dagger is a rather effective weapon, it can be used with rather high efficiency in disarming an opponent of any kind with a + 2 benefit on the attempt. Along with that obvious benefit, the Chain and Dagger can also be used to make trip attacks as well with the same + 2 modifier to the attempt. As with any other exotic weapons, the Chain and Dagger must be rigoriously trained in to be of any use in battle.
User: Das Figueroa
Chakram
The Chakram is a strange type of weapon that is not uncommon amongst the warrior types for its versatility and durability. As a projectile weapon, the Chakram has its limitations, but unlike the common arrow, the Chakram can be used almost endlessly. In regards to its features, the Chakram is a throwable disk with a razor sharp outer rim and a 1 foot diameter, which makes it easy to conceal and handle.
User: Das Figueroa
Club
A club is essentially just a piece of wood, be it strengthen or just found on the floor. Often carried by peasents as a last defence against thieves, incurs no costs to find if the enviroment will allow such an object to be found easily at hand.
User: Matrix
Club, Great
This version of the normal club requires two hands to effectivly swing. It is normally laced with studs and or nails to increase damage to ones target.
User: Matrix
Crossbow, Hand
This exotic weapon is common among rogues and others who favor stealth over power. You can draw a hand crossbow back by hand. Loading a hand crossbow is a move equivalent action that provokes attacks of opportunity.
User: Snake
Crossbow, Heavy
This mighty weapon can fire bolts at incredibly high speeds. After each shot, two hands must be used to crank back a loading winch. Loading takes a full-round action and produces an AoO.
User: Matrix
Crossbow, Light
This crossbow is used in both hands with a reloading action done by a small lever. Loading this weapon takes a move-evuivalent action. A larger creature can fire this weapon one handed by suffers a -4 to hit penatly. It fires a small solid bolt towards its target at very high speed. These bolts can usually be replaced with magical or other loads.
User: Matrix
Crystal Spear
Only Psionics tend to use these crystal weapons, they tend to be derived from their personal Psi-Crystals, which are actually a fragment of their personalities.
User: Aust-Vashnuy
Dagger
The dagger is a common secondary weapon. You can use weapon finesse feat to apply your dexterity modifier with this dagger. Total length about 8-10 inches.
User: Matrix
Dire Flail
The Dire Flail is a flail like weapon that has flails on both ends of the wooden or metal shaft rather then on just simply one end. Like its single headed counterpart it can be used in trip attempts and if the wielder is tripped he/she can drop the weapon in order to avoid getting tripped. It can be employed as a single or double weapon if the user desires.
User: Das Figueroa
Double Bow, Elven
you need exotic weapon proficiency (elven double bow) to use this bow to fire two arrows u roll a attack roll and get a -2 to see if bow arrows hit. if u hit both arrows do doble damage if critical only 1 arrow does(from the arms and equipment guide) i felt like making it shorter
User: Ikelae
Double Scimitar
The Double Scimitar is basically that, a double weapon in which Scimitar blades are placed on both ends of a small shaft that the user handles to use this deadly weapon. As a double weapon, the Double Scimitar incures the common penalties but unlike other weapons of its kind, the Double Scimitar has a deadly critical hit rate.
User: Das Figueroa
Dragon Long Bow
A long red & black spiked bow with dragon skin bow string
User: killer_man666
Dwarven Urgrosh
The Dwarven Urgrosh is an excellent double weapon that combines the striking power of an Axe with the penetration power of a Spear head at the bottom of the Axe shaft. While the Urgrosh holds quite an advantage as it is, it can also be used as a spear like weapon to impale any kind of charging foe with the spear head at the bottom of the Urgrosh's shaft. As always, since the Urgrosh is such a complex and specialized weapon, the nesserary training must be had to use the weapon with an degree of skill.
User: Das Figueroa
Dwarven Waraxe
The Dwarven Waraxe is a heavy duty weapon that requires intense training in it to be of any use in combat. Forged by the greatest Dwarven Smiths, the Dwarven Waraxe combines the strength of a Axe, with the cleaving power of a heavier weapon to produce devestating attacks. Since the weapon is rather uncommon out of the Dwarven lands, the Dwarven Waraxe is quite costly, and like stated earlier, it requires intense specialized training.
User: Das Figueroa
Estoc
During the rennasiance, the rapier became fined tuned due to the innovations of folded steel and other such Blacksmith traits which made the weapon strong, flexible, and above all else, light. Hense, the Estoc came to be when noblemen payed incredible amounts to blacksmiths that could give them the blade which would be the "equalizer" on the battlefield. The Weapon looks like a rapier in almost every way, save for the fact that the blade is more of a needle than anything else. This gives it the ability to do massive criticals, and against heavier armours, it gains a considerable advantage, especially against chainmail, which is compleatly ignored, since it's design makes it useless against this weapon. The only drawback to this weapon is the price: 3000 gold is the average, but the character must also find a blacksmith that can create this weapon before he can purchase it, since the design of this rapier is only known by a few, and from those few, only a rare group of these people can actually forge one properly.
User: Pherin
Falchion
This sword is essentially a two handed rapier but has a curved blade to add to damage by increasing the blades edge. The blade is a little under 2 foot long.
User: Matrix
Full Blade
A fullblade is a massive blade that is even larger then a Greatsword! 18 inches larger in fact and the weapon is so heavy that Medium sized creatures can not use the it without penalty without taking a Exotic Weapon Proficiency in the weapon itself. Another common name for the weapon is the "Ogre Blade" for its size and extreme intimidation potential
User: Das Figueroa
Gauntlet
The Gauntlet is basically an armored glove that is used to protect ones hands during combat. While that is its primary purpose, the Gauntlet if needed can be used as a weapon as well. While not very effective, the Gauntlet, can be used in a melee as if the user was armed causing actual hitpoint loss rather then subdoing the opponent.
User: Das Figueroa
Glave
The Glave is your basic polearm that consist of a cleaver like head attached to a large Polearm shaft. While basic in design, the Glave holds the benefit of being able to strike and cleave foes with a reach of 10 ft, but unfortunatly like most polearms of its kind, the Glave holds the drawback of being unable to strike foes adjacent to the wielder.
User: Das Figueroa
Gnome Battle Pick
The Gnome Battle pick is an effective small piercing weapon that is specially designed to be used by the smaller races in any melee fray. While these weapons can be used by any small adventurer as a martial weapon by gripping the weapons in both hands, that can be changed. If one simply devotes the time and effort nessesary to use the weapon effectively, the Gnome Battle Pick can be utilized for one handed use.
User: Das Figueroa
Gnome Hooked Hammer
The Gnome Hooked Hammer goes to show any adventure and opponent alike that it is a formidable and excellent weapon to wield in combat for its obvious versatility. As stated in the name, the Gnome Hooked Hammer combines the blugeon power of a hammer with the piercing power of the pick, which only serves to make a deadly combination in the field of combat. While the weapon has obvious benefits for combining these various forms of attacks, it suffers from the fact that it has poor attack power for a weapon of its size and specialization. But alas one must way the benefits and the draw backs before learning and utilizing such a weapon, because it does take rigorous training to learn such a specialized weapon. As always, the duel pick and hammer can be utilized to make extra attacks since it is a double weapon.
User: Das Figueroa
Greatsword of Honor
A Greatsword marked with the Runes of Tyr, God of justice. it radiates honor and glory.
User: lacroix
Gyrspike
The Gyrspike is a hybrid of a common blade and your usual flail in which both weapons happen to be combined to make a double weapon. The blade as typically is done is placed above the pommel and the grip, but in this case the grip is extended to attach the flail at the bottom of the grip. While unwieldy to those without the proper training, the Gyrspike is actually quite a hard weapon because it offers the slashing power of a blade and the crushing strength of your typical flail, but as stated earlier, this weapon is quite unwield so one must take the time and effort to learn the double weapon before utilizing it with any degree of skill. What is also useful, is the fact that the Flail portion of the double weapon can be used to make trip attacks, and if by any chance the wielder is tripped, they can drop the hybrid weapon to avoid that fate altogether.
User: Das Figueroa
Halberd
The most universally used Polearm amongst adventurers is the Polearm known as the Halberd. It is quite a common weapon amongst armies around the realms for its obvious versatility,combat effectiveness, and durability in the heat of combat. Basically put, this Polearm combines the cleaving power of a axe with its Sharp Single axe head, and the piercing power of a Spear with its piercing tip to make a extremely useful weapon. Along with these obvious benefits, the Halbard can also easily repeal any sort of charge, with its vicious piercing tip. But alas it can not only do that for the wielder, but the Halberd can also effectively protect the wielder from suffering from a fall from a failed trip attempt in the heat of combat.
User: Das Figueroa
Half Spear
The Half Spear is a simple weapon. It measures roughly 4 to 5 foot long and has a rather sharp iron or bronze head on it. It is often seen carried by Halflings or Gnomes, but most armies make use of it due to its low cost. It can be thrown up to 20ft, and is rather dangerous in battle.
User: AndyDM
Hand Gun
The Hand gun is a primitive blackpowder weapon that is prone to blowing up. However if it hits its target it is very devastating. The weapon requires a lot of patience to use and needs three componets. 1) The Gun 2) The bullets, lead sling bullets work as well as hand gun bullets themselves. 3) the powder. Blackpowder is needed and 1lb is required for one shot. The weapon takes 5 rounds to reload and the player must remain still whilst reloading. When loading roll a d%. There is a 50% chance the gun will blow up in the users face.The user must have exotic weapon proficiency/firearms
User: AndyDM
Heavy Flail
The heavy flail is like its counter part, in that it sports a heavy bludgeon on a hinge or chain that attaches to a grip to support and hold the bludgeon in place. But alas it differs from its light counterpart, in that it the Heavy Flail is larger and that it must be handled with both hands for it to be of any use. With both hands to support the swing and with the attachment of a heavy flail head, the Heavy flail has the ability to do greater damage and cause more havoc then its smaller counterpart. With a surprising degree of skill, the Heavy flail has the ability to disarm and even trip opponents during the heat of combat if the wielder attempts such. With all these benefits, how could one deny the combat prowless of the Heavy Flail?
User: Das Figueroa
Heavy Lance
The main stay of mounted calvery across the realm is by far the Heavy Lance. Universally common for its excellent combat potential and use in calvery charges, the Heavy Lance in the heat of battle has proven itself time upon time again. With its long length, the Heavy Lance gives the wielder to sucessfully impale or blugeon an opponent without putting the wielder in range of a common foot soldier's weapon. As stated earlier, the Heavy Lance is commonly used in blitz like calvery charges, which allows the wielder of the Heavy Lance to inflict massive amounts of damage to any opponent which happens to come into its sights. To put it frankly, the Heavy Lance is a weapon to be feared...
User: Das Figueroa
Javelin
This weapon is a slender pole with a sharpened spear head at the end. Its incredibly light and is designed for throwing attacks. It suffers a -4 penalty in melee combat due to its design for ranged combat
User: Matrix
Katana
katana's are single bladed swords that the people from the west carry they are extremely fast to attack with, although you need special training to be as fast. It is treated as a normal long sword until you pay 250gp to gain the special training. Rolling a D4 (before each attack) and getting a 1 or a 2 will allow you to attack twice with that weapon (you can roll twice with the two weapon fighting) 3 or a 4 and you attack once. dextarity bonus is used instead of strength bonus scence the grace and abitliy to use this weapon is needed instead of the strength of the blow
User: zero
Katar
This weapon is also known as a larger punching dagger. With grips that allow it to be held in either hand, this make for a deadly two weapon combo. the blade extends to a point roughly two feet past the hand. This weapon does not cut well against an opponent but is better used in a peircing motion.
User: Ikosaru_Sumisu
Kil,Jaden
It is an elaberatly jeweled kitana. its power is unstopable.
User: california_1988
Kurki
The Kurki is a vicious dagger sized weapon which curves slightly after the hilt and bares a horribly sharp edge on the inside of the curve. Unlike a Dagger, this weapon is made for deep long cuts rather then puncturing stabs. Also for a weapon of its size, the Kurki has a rather vicious damage potential. Unfortunatly for the common adventurer, the Kurki is a rather rare weapon, and it requires quite a serious degree of training to use with an sense of efficiency.
User: Das Figueroa
Maul
The Maul or the Sledgehammer, is a massive two-handed Warhammer that is used to deliver quite the dish of pain during combat. Whenever this intimidating and large weapon is employed, enemies soon find out why this weapon is so feared. The weapon itself though is a favorite of Dwarven warriors and other muscular warriors that can emply this large weapon for its strength and intimidation potential.
User: Das Figueroa
Mercurial Long Sword
The Mercurial Long Sword is like its regular counterpart in looks, but unlike the typical blade, this weapon holds the advantage of holding a resorvoir of Quicksilver inside of it. What this Quicksilver does is make the blade heaver and unwieldy to the common adventurer, but on the other hand, it makes it extremely dangerous in the hands of those skilled in the use of this special blade. When swung, the resourvoir of Quicksilver flows into the blade, making the swing heavier and more deadly, which makes the blade very very dangerous indeed but unfortunatly a Special training is required to use this blade with any skill.
User: Das Figueroa
Monks Spade
A 6' poll with a heavy spade like weight at the end of it and a half moon at the other end. These oriental weapons were heavy hitters if you could wield it. Both extremly heavy and unusual to use, it makes up for it in damage. With practice this can be a nice weapon.
User: Ikosaru_Sumisu
Morning Star
The Morning Star or the "Holy Water Spinkler" as it is called in sometimes is similiar in shape and look as your basic club, but it differs in such that it has a metal sheath over the top portion of the club that increases its deadliness in combat. While still your basic bludgeon, the metal sheath increases its combat effectiveness and it also happens to be set with metal spikes to give it an edge in combat by providing a piercing strike in addition to its bludgeon damage. While basic, the Morning Star certainally has its benefits in combat, which is always good in the eyes of your common adventurer or Man of Arms.
User: Das Figueroa
Pick, Heavy
This weapon, similar to the other version, is designed purely to increase all force onto a tiny point. This makes it ideal when hitting critical areas - dealing more damage than a good slashing weapon.
User: Matrix
Pick, Light
This weapon, similar to the other version, is designed purely to increase all force onto a tiny point. This makes it ideal when hitting critical areas - dealing more damage than a good slashing weapon.
User: Matrix
Quarterstaff
This slender but strong piece of wood can produce good power against foes, especially when used as a double weapon.
User: Matrix
Rapier
The favoured weapon of sea pirates. This weapon has a thin but sharp blade that makes it incredibly easy to swing and deliever damage to your opponent. With weapon finesse you can add your dexterity bonus to attack rolls.
User: Matrix
Ribbon Sabre
Used primarily by the Chinese, these eastern sabers were made out of a spring steel. These made the blades flemsy enough to bend effectively. With this ability it made it possible to slip these weapons between segments of most armors and cut the skin underneath.
User: Ikosaru_Sumisu
Sap
When you need to deal stopping power but cant risk killing the person - this is the weapon for you. Designed and crafted especially to deal knock outs, this weapon makes good work of rendering someone 'out-cold'.
User: Matrix
Scimitar
This curved version of the pirates rapier comes with a sharper curved blade designed for slashing victims.
User: Matrix
Scissor Katar
This fun little weapon is a standard Katar with three blades. One at 90 deg, and the others offset and 60 deg. angles. When used dual weilding, this combo can be murderous. Rouges tend to love these weapons.
User: Ikosaru_Sumisu
Scourge
The Scourge is a multitailed, barbed whip like weapon that is most commonely sadist and other torturers for its pain and damage potential. Unlike its Whip counterpart, the Scourge is extremely devistating even against armored and unarmored opponents. Another useful aspect of the weapon is the fact that the barbs themselves can be dipped into any type of poison like solution which makes the weapon even more versatile then it already is! Pain and Poison Friend.
User: Das Figueroa
Scythe
This weapon is essentially a strengthen and weight reduced version of the farmers tool. The point is designed to increase maximum penetration while the long curved blade deals horrific slashing damage.
User: Matrix
Shadow Blade
This is a katana which was forged in the deepest parts of the Mountains. It is used like a normal Katana except, when Alignment is evil you add +14 on the attack.
User: dragoon_magaul
Sickle
Similar to a normal farming sickle, this weapon has a semi circular blade with a handle attached at one point. Strengthen for use in combat this weapon deals good slashing power.
User: Matrix
Spiked Chain
The Spiked Chain is a specialized weapon that rarely appears in the battlefield for because it's rather unique and obscure use. Although its not quite as common as a Sword or a bow for that matter, the Spiked Chain combines the best of both weapons because it happens to have a small amount of reach like a bow and the combat strength of a blade. Given that the Spiked Chain is similiar to a flail, it can also be used to trip and disarm opponents as well as dish out serious damage in a battle. Since this weapon is so rare and uncommon, a user of the Spiked Chain, must go through vigorous training and practice to use the weapon with any degree of use. Another benefit of this weapon to an adventurer is the fact that its so uncommon, that many underestimate its potentcy on the battle field, which is definately a benefit for those adventurer looking to gain an edge.
User: Das Figueroa
Spiked Whipblade
This longsword is in nature actually a whip as well. One side smooth and the other made of spikes. The blade has a 2 sides as mentioned, one like a normal blade and the other with huge spikes. When slashing with the spiked side, the user needs to have a Str modifier of +5 or higher to be able to slash with its rending ability. When turned into a whip with a full round action, the weapon no longer needs an Str modifier but a Dex modifier of +4 or higher to use it efficiently. Also, each turn someone without a Dex modifier of +5 and higher uses the Spiked Whipblade must make a Ref save of DC 20.
User: Anaxim
Spindil Disks
These weapons were old halflings weapons until they established trade and got their knives, swords etc... They are two round, fairly thin plates of steel about 2 inches in diameter, they have 6 little blades so they cut, conected by a steel dowl, they closely resemble a yoyo. A good starting weapon for any halflings. You must wear gloves in order to be able to catch this weapon.
User: zero
Stump Knife
The Stump Knife is similiar to the punch dagger in that its a vicious piercing weapon that shares its looks, but its similiarites end there because instead of holding it in place with ones fist, its can be placed on the stump of a severed limb. While not as beautiful as other weapons of its kind (piercing weapons) , the Stump knife holds the secret that it is an extremely deadly and effective weapon when utilized by those skilled in its use. In fact the weapon is so extremely effective, that it happens to double its critical threat range against opponents the wielder has damaged during the fray! As stated earlier, this weapon is not exactly the most beautiful of its kind, but it surly has its use in even the most deadly of frays. Another thing of not, is that this weapon need not be attached to a stump of a severed limb since it can literally be slid onto ones arm to hold the weapon if the user desires.
User: Das Figueroa
Sword, Great
This powerful sword is recognised by adventures all over the lands. Its incredibly reliable and powerful when a hit is delieved. The large blade usually expands before shrinking towards the tip, adding weight and power behind each blow.
User: Matrix
Sword, Long
This classic weapon has a straight blade and is the weapon of knights. This weapon is favoured by paladins and the long blade increases damage.
User: Matrix
Sword, Short
This sword is a popular off hand weapon and is favored by smaller characters due to its compact size. The blade starts about 2 inches wide at the hilt and thins to the sharp point.
User: Matrix
Trident
This simple spear has an extra prong attached either side of the main blade. It can be thrown like a halfspear although the extra weight and less aerodynamics means it travels less.
User: Matrix
Triple Dagger
The Triple Dagger is exactly that, in that it is a combination of three seperate Blade heads attached to an extended hilt. While the weapon's looks would give anyone the thought that this weapon is used for combat, its primary and almost sole use is for parrying and disarming. In fact it is so good at such that one does not suffer any penalties for using it for such when wielding any other weapon, be it in the primary or off hand. Unfortunatly, like any other of the specialized weapons, this weapon suffers the drawback that it requires intense training and use before one can use it properly since its so exotic. As stated earlier, the Triple Dagger can be wielded with any other weapon, but if one attempts to do anything but disarm and parry, the weapon suffers the drawbacks like any other weapon of being used in Two Weapons Combat.
User: Das Figueroa
Two Bladed Sword
The Two Bladed Sword is exactly that, in that it combines duel blades on both ends of the hilt to make the weapon what it is. With its Double blades, the Two Bladed Sword is extremely effective with dealing with any kind of threat that its wielder comes across. While effective and graceful, the Two Bladed sword, suffers the drawback of needing intense training to use it with any kind of effectiveness. But alas if one devotes themselves to the practice and training nessesary to use the blade, they can be sure that they shall hardly be a push over in any kind of melee combat. As always, the double blades, can be used to make duel attacks in combat.
User: Das Figueroa
Warhammer
This one handed hammer is favoured by dwarves and their communities. It is essentially a sledge hammer used by miners, but has been strengthen for fighting use.
User: Matrix
Whip
The Whip is your basic reach weapon that is hardly effective beyond disarming and tripping a foe or foes in combat. While quite simple, the Whip does have its uses like stated earlier, but it suffers from the devestating drawback that it deals subduing damage rather then actual strikes. Another intese drawback to the weapon is that it is almost useless against armored and Naturally armored opponents. While it has serious setbacks, the Whip should not be under estimated in combat. As with other exotic weapons of its kind, the Whip, requires intense training to be used with any kind of skill.
User: Das Figueroa
 
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